One of the most compelling affordances of information communications technologies for education is the combination of social interaction, simulation, and creative play offered by online games. Although massive multiplayer online games have been in existence for some time, only with the widespread adoption of highspeed Internet access has their potential has begun to be realized. This article focuses on the affordances of massive multiplayer virtual learning environments (MMVLEs) for education by examining the benefits of a theoretical understanding of learning, and then discussing the concept of affordances. An exploration of the theoretical framework supporting learning in MMVLEs as seen the lens of selected learning theoriess also given.
Harmon, Stephen W.
"A Theoretical Basis for Learning in Massive Multiplayer Virtual Worlds,"
Journal of Educational Technology Development and Exchange (JETDE): Vol. 1
, Article 3.
Available at: http://aquila.usm.edu/jetde/vol1/iss1/3