Date of Award
Summer 8-2017
Degree Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Department
Psychology
Committee Chair
Daniel Tingstrom
Committee Chair Department
Psychology
Committee Member 2
Keith Radley
Committee Member 2 Department
Psychology
Committee Member 3
Evan Dart
Committee Member 3 Department
Psychology
Committee Member 4
Brad Dufrene
Committee Member 4 Department
Psychology
Abstract
Appropriate and effective classroom management skills are critical in supporting students’ academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and school staff dealing with classwide behavioral difficulties. The Good Behavior Game (GBG) is an empirically supported interdependent group contingency intervention providing explicit classroom management techniques aimed at improving student behavior. The purpose of this study was to assess the effects of a positive version of the GBG utilizing ClassDojo technology on classwide academically engaged and disruptive behavior. Measures of teacher perception of social validity and student perception of acceptability were also obtained. Overall, results indicated the intervention procedures were effective at improving student behavior across four middle-school classrooms, were considered socially valid by both participating teachers, and were acceptable to middle-school students.
Masters thesis: http://aquila.usm.edu/masters_theses/91/
ORCID ID
0000-0001-9179-3138
Copyright
2017, William Blake Ford
Recommended Citation
Ford, William Blake, "Evaluation of a Positive Version of the Good Behavior Game Utilizing ClassDojo Technology in Secondary Classrooms" (2017). Dissertations. 1046.
https://aquila.usm.edu/dissertations/1046
Included in
Applied Behavior Analysis Commons, Child Psychology Commons, Educational Psychology Commons, School Psychology Commons