Layered Intelligence for Agent-based Crowd Simulation
Document Type
Article
Publication Date
10-1-2009
Department
Computing
School
Computing Sciences and Computer Engineering
Abstract
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats as well as congestions, while keeping the system scalable with the number of agents. We demonstrate the various behaviors in hall-evacuation scenarios, and experimentally establish the scalability of the frame rates with increasing numbers of agents.
Publication Title
Simulation-Transactions of the Society for Modeling and Simulation International
Volume
85
Issue
10
First Page
621
Last Page
633
Recommended Citation
Banerjee, B.,
Abukmail, A.,
Kraemer, L.
(2009). Layered Intelligence for Agent-based Crowd Simulation. Simulation-Transactions of the Society for Modeling and Simulation International, 85(10), 621-633.
Available at: https://aquila.usm.edu/fac_pubs/1291