Graphics Programming

Document Type

Book Chapter

Publication Date

12-7-2001

Department

Mathematics

School

Mathematics and Natural Sciences

Abstract

In this chapter we discuss programming techniques involved in producing graphic images for mathematical objects, such as curves and surfaces. We will also examine the plot structures, PLOT and PLOT3D, that Maple uses to render these images on plot devices such as the monitor screens or printers.

Publication Title

Mathematical Computing

First Page

203

Last Page

264

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