Graphics Programming
Document Type
Book Chapter
Publication Date
12-7-2001
Department
Mathematics
School
Mathematics and Natural Sciences
Abstract
In this chapter we discuss programming techniques involved in producing graphic images for mathematical objects, such as curves and surfaces. We will also examine the plot structures, PLOT and PLOT3D, that Maple uses to render these images on plot devices such as the monitor screens or printers.
Publication Title
Mathematical Computing
First Page
203
Last Page
264
Recommended Citation
Betounes, D.,
Redfern, M.
(2001). Graphics Programming. Mathematical Computing, 203-264.
Available at: https://aquila.usm.edu/fac_pubs/20707
COinS