Mathematics and Natural Sciences
In this chapter we discuss programming techniques involved in producing graphic images for mathematical objects, such as curves and surfaces. We will also examine the plot structures, PLOT and PLOT3D, that Maple uses to render these images on plot devices such as the monitor screens or printers.
(2001). Graphics Programming. Mathematical Computing, 203-264.
Available at: https://aquila.usm.edu/fac_pubs/20707