Factors That Predict Digital Game Play
Document Type
Article
Publication Date
7-1-2008
School
Education
Abstract
This study examines gender, race, and the need for social gratification as significant predictors of the number of hours of weekday and weekend digital game play. Secondary analysis of data from the National Center for Education Statistics' Education Longitudinal Study of 2002 revealed that that Caucasian and Asian students were associated with diminished digital game play, whereas African Americans students were associated with increased play. Results also indicated that the need for social gratification and being male was associated with greater digital game play.
Publication Title
Howard Journal of Communications
Volume
19
Issue
3
First Page
258
Last Page
272
Recommended Citation
Green, M.,
McNeese, M.
(2008). Factors That Predict Digital Game Play. Howard Journal of Communications, 19(3), 258-272.
Available at: https://aquila.usm.edu/fac_pubs/21150