The Good Behavior Game: 1969-2002
Document Type
Article
Publication Date
3-1-2006
Department
Psychology
Abstract
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found to be popular, easy-to-use, time-efficient, and widely applicable and versatile. This review describes the game and its numerous variations and adaptations, as well as empirical findings specific to the variety of target behaviors and participants to which it has been applied. In addition, different types of reinforcers used, information on consumer acceptance, and issues related to implementation are considered.
Publication Title
Behavior Modification
Volume
30
Issue
2
First Page
225
Last Page
253
Recommended Citation
Tingstrom, D. H.,
Sterling-Turner, H. E.,
Wilczynski, S. M.
(2006). The Good Behavior Game: 1969-2002. Behavior Modification, 30(2), 225-253.
Available at: https://aquila.usm.edu/fac_pubs/2477