Most Popular Papers *
Gamification in Education: Its Impact on Engagement, Motivation, and Learning Outcomes
Hansika Ukgoda
Augmented Reality: An Overview and Five Directions for AR in Education
Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, and Erik Johnson
Online Learning Challenges and Coping Among U.S. College Students During COVID-19 Lockdown and Two Years After
Hayaa Alhazani and Li-Ting Chen
Analyzing the Effectiveness of the READi System in Helping Non-Native English-Speaking Preschoolers in Sarawak Learn the Alphabet: A Pilot Study.
Yen Vee Tan, Julia Ai Cheng Lee, Rehman Ullah Khan, Chwen Jen Chen, Kartini Abdul Ghani, Sarah Flora Samson Juan, and Brian Chung Shiong Loh
A Study on the Relationship between AI Anxiety and AI Behavioral Intention of Secondary School Students Learning English as a Foreign Language
Fangchen Wen, Yushun Li, Ying Zhou, Xin An, and Qinghua Zou
Teachers' Perspectives on Cultivating Students' Problem-Solving Skills in Higher Vocational Colleges: A Qualitative Analysis Based on The 3P Model
Xiu Guan and Yingqun Liu
The Effect of Immersive Virtual Reality-Enhanced Experiential Learning on Middle School students’ Knowledge Retention, Creativity, and Perceptions
Yang Liu, Xiaoxia Huang, and Jing Lei
5E-Flipped E-Learning: A New Interactive Framework of Speaking Instruction for EFL Learners
Dewi Surani, Yan Mujiyanto, Rudi Hartono, and Zulfa Sakhiyya
A Study of Image Editing AI Awareness in Children: Can AI that Lets Still Images Speak Capture the Interest of Young Children?
Hidemichi Okamoto and Hironori Tachizaki
* Based on the average number of full-text downloads per day since the paper was posted.
» Updated as of 09/29/26.