This study is a systematic review of 23 years of research on virtual reality (VR) usage in art appreciation education. A total of 34 articles were selected from 2 major academic databases using search strings and manual screening protocols. The literature analysis emphasized four aspects of VR-based art appreciation education: research methodologies, instructional design, technological affordances, and assessment. The results show the trends in the VR literature regarding the forms of application in different knowledge types, interaction design specific to art appreciation, and the solutions to the cognitive load imposed by the technology. Finally, practical implications and a future research agenda for VR-based instruction are discussed.

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Declaration Statement

The datasets analyzed during the current study are not publicly available, but are available from the corresponding author on reasonable request.

This work was supported by the 2022 Chengdu Philosophy and Social Science Planning Project (2022BS073).

All authors approved the final manuscript and the submission to this journal.

The authors declare that they have no competing financial interests exist.